Hartverdrahtet - Akronyme Analogiker | 4k Revision 2012

340K views · 14 years ago · demo · intermediate · evergreen

A capture of "Hartverdrahtet" by Akronyme Analogiker, a 4k intro shown at Revision 2012, where the whole real-time audiovisual piece fits in 4096 bytes. The visuals lean heavily on real-time fractal rendering.

HN people use it as their favourite proof of how much visual richness fits in 4 KB, usually in threads about code size and bloat.

“which even if you ignore the file size, is just a very cool use of fractals”

8 comments from Hacker News

1
@12_throw_away2024 · in “We made an animated movie in 8kB”
So then I'm going to post my favorite 4k [1], which even if you ignore the file size, is just a very cool use of fractals. [1] ▶ this video
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@Bayart2022 · in “MadMax: Analyzing the Out-of-Gas World of Smart Contracts (2020)”
Related to that, people have started using old procedural generation tricks to store "large" amounts of data on-chain. For example, as far as I understand it, Aavegotchi [1] stores base layer SVGs, metadata and functions to use these and render the actual end-product at view-time. Blockchain constraints are eerily reminiscent of the demoscene [2][3][4] (just using the opportunity to share stuff I like, don't mind it). [1]: link [2]: link [3]: link [4]: ▶ this video
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@based22015 · in “Hartverdrahtet by Akronyme Analogiker”
Submitted the video to Hacker News.
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b
@bane2013 · in “The Mandelbulb”
Some of the new 3d objects that have been rendered in the last few years are some of the most beautiful mathematical objects I've ever seen. Almost a Technological Baroque Architecture. I think it will be a grand day when Architects start being inspired by this and actual spaces start to take on this look...something that may only be possible with additive manufacturing. link edit: the demoscene has been experimenting with objects like this for the last few years in terms of real-time navigable demonstrations with some stunning results in 4Kb. ▶ this video link
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@xal2013 · in “Hello from a libc-free world”
Sadly, I don't have any of my own work anymore, although I'm sure I could write out a few procedural texture generators from top of my head. Luckily, the demo scene has collectively decided to go back and open source much of it's best work recently: link The most recent 4ks are nothing short of stunning: ▶ this video
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@titzer2017 · in “From Philosophy to Program Size (2003)”
I understand your argument, but even then I don't think it's quite right; there is lots of room to improve on the size of a webpage vs its rendered pixels on the screen, even with the fancy fonts and gradients and animations. I still don't believe it's really megabytes. Have you seen 4k demo contests, btw? ▶ this video
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@userbinator2016 · in “Rendering a Buddhabrot at 4K and Other Bad Ideas”
I almost read the title as about rendering it in a 4KB binary - realtime fractal rendering is a pretty common effect in the demoscene and definitely doable in that size category. Here are some examples: ▶ this video link link
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@sp3322012 · in “Infinite complexity in 4096 bytes”
This one? ▶ this video It was uploaded in 2048x1526 resolution, so anything less than that will be downsampled by Youtube.