Demoscene: "Chaos Theory" by Conspiracy (Full HD, 64k demo, bugfree)

23K views · 14 years ago · demo · historical

A capture of Chaos Theory, a 64kb demoscene production by the group Conspiracy, in Full HD. It is a real-time audiovisual piece generated by a tiny executable.

HN people name it as the demo to show off the demoscene and say it still tops all 64k productions.

“If you want to show off the demoscene, try the 64KB prod”

6 comments from Hacker News

j
@jarin2011 · in “Low-level x86 code compression for 64k intros”
In case you haven't seen a 64k intro, "Chaos Theory" by Conspiracy is probably the coolest and most impressive one I've ever seen (fullscreen it in 720p for maximum awesomeness): ▶ this video I think it's probably one of the few I've seen that goes beyond being just impressive coding and actually seems to evoke the feeling of a post-singularity civilization, or something like that. The graphics and music are all generated on the fly from 64k of code. I think it actually uses the code compression from the linked article.
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1
@132015 · in “8088 MPH: We Break All Your Emulators”
I think Chaos Theory still tops 64k. ▶ this video
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l
@lloeki2014 · in “A Single Div”
I don't get the fascination with Farbrausch. While I respect and admire the feat which I'm unable to pull of myself, there are comparatively much better realisations both in terms of art and technique. See the following 64k demos: - chaos theory - ▶ this video - turtles all the way down - sub dream link - the timeless — link - turtles all the way down - brain control - link
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n
@nwh2013 · in “Simple Minecraft Clone in 580 lines of Python”
If you want to show off the demoscene, try the 64KB prod "Chaos Theory". ▶ this video
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0
@0x000xca0xfe2024 · in “Making Rust binaries smaller by default”
I work in embedded software and we fight for every megabyte of NAND flash. Multiple smaller executables add up, too. Reducing the binary size is usually more important than performance (and often more important than memory safety, if we are totally honest...). Personally, I hate bloated software just as much as slow software. It's crazy what you can do with 64 kilobytes, let the demoscene blow your mind: ▶ this video Would be awesome if compilers could do the same :)
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z
@zxcdw2013 · in “The future of software developers”
While I think it is great that we can now do things with ease without having to worry about all the details, I also think it limits us when doing things. This is not a problem in entreprise/commercial software development because it gives more control for the manages over the developers and the development process, thus reducing complexity of the process. However, this is a problem for us who are driven by curiosity and the joy of creative problem solving. Demoscene[1] is a good example of this. Back in the day when people wanted to create great looking audiovisual works of art, they had to program them for the computer. There were no movie/3D/CGI editors to do the job with. The whole scene revolved around the technical limitations and beating them. People formed groups which competed against others by creating ever-more stunning effects with more and more content on the screen. Now, new people wonder why do people bother doing the art by programming some obscure old machine? Sure it would be easier to use Sony Vegas for visuals and FL Studio for audio? But hese people miss the point. Some people are not driven to play with these things in order to create art. They are driven by their desire to do creative problem solving. These days the scene has lost it's appeal in public because there's nothing special in stunning graphics on screen. And very few people really care about the fact that some of the works are created within very tight technical constraints[2][3]. All this is gone and "dead" though. Not only demoscene, but the spirit of ceative problem solving within technical constraints. This is the problem I have. [1]: link [2]: link [3]: ▶ this video
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