Spaceballs - State of the Art - Amiga Demo (HD 50fps)

264K views · 11 years ago · demo · historical

State of the Art is a 1992 Amiga demo by the Norwegian group Spaceballs, recorded here in HD at 50 fps. It runs in real time on a stock Amiga 500 and fits on one floppy disk.

HN remembers it as a classic of the demoscene, which still impresses given how little hardware it needed.

“That whole thing fits on 880 kB floppy and it's rendered realtime.”

7 comments from Hacker News

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@sunpazed2024 · in “Amiga's final days as chronicled by the Village Voice 30 years ago”
The “European hacker-culture demo” from Ezra’s Amiga is likely State Of The Art or 9 Fingers from Spaceballs — both really cool scene demos: ▶ this video link These easily run on an Amiga 500 ES from the 80s, and are stored on a single floppy disk.
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@johnnyworker2023 · in “Amiga Samplers: Budget dance music in 1990”
I'll add these two classics: Jesus On E's link State of The Art ▶ this video
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@doener2020 · in “Spaceballs – State of the Art – Amiga Demo (HD 50fps, 1992)”
Submitted the video to Hacker News.
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@scandinavegan2020 · in “Demoscene, the secret behind Finnish game industry”
I agree with everything you said. I have a couple of theories from a Swedish perspective. First, and the most vague, is the idea of competent children in Sweden. I read an article recently (in the Swedish newspaper DN[1]) that traced a line through the author Ellen Key -> Astrid Lindgren and Rune Andréasson -> Pippi Longstocking and Bamse (comic book bear), and the idea that just because you're young doesn't mean that you're not competent. Both Pippi and Bamse talk directly to children (and the parents who read them to their children) and tell them about injustices and the idea that even a child can do things on an adult level. This idea has been involved in the creation of preschools throughout the whole 20th century in Sweden. The newspaper article says that's why it's not surprising that Greta Thunberg is from Sweden, because you can't discount what someone does or says just because they're a child. Also part of the preschool movement in Sweden was the idea that play is important for children. The DN article quotes the sisters Moberg who started the first Swedish preschool in 1904 as saying: "The child that plays a lot and with intensity, will surely become a competent human." So children are expected to play and be children, but when they do and say things, they have been taught that it carries equal weight as what an adult does. It's a powerful idea that when children play (and I include teenagers playing video games or programming here, because a lot of parents would view it as playing), they're not just wasting time, but actively engaging in activities that will be useful for them in later life. My idea is that young people in Sweden, as in many places, in the 80s and early 90s had a lot of unstructured free time. You weren't expected to have a lot of extra-curricular activities in Sweden, it was school, than do what you want. (As an aside, unstructured free time has shrunk and is shrinking rapidly for children in Sweden, as well as elsewhere in the world. We now have organized play dates, soccer practice and swimming lessons and piano lessons, and so on. We had that in the 80s too, but the intensity is way up. What used to be one or two driven kids per school class is now the norm, so as a parent you have to fight to keep your kid's schedule free.) What a lot of Swedish kids had was home computers! Here's where the earlier idea about competent children comes in, because a lot of parents would buy this machine and expect the kids to figure them out. Contrasting the C64 and Amiga 500 with ROM based systems like Atari 2600 and NES (NES was also huge in Sweden), the home computers required you to get more involved in how things worked when starting or copying games. They also came with Basic programming books, and taught you how to do a bouncing ball on screen, change the color of the ball, and so on. Pretty much a very basic demoscene tutorial. It's hard to find exact sales number, but some articles say that the Commodore 64 sold 100 000 units in Sweden, and another article says that the Amiga 500 sold a lot better than the C64, and that the Amiga sold 100 000 units. Another article said that in the US, the Amiga 500 only sold 50 000 units in the first year, which was a disappointment. Comparing the populations of the US and Sweden in 1985 directly, without taking into account GDP, poverty levels, and so on, the US should sell 30 times the number of units as Sweden, all else being equal. So per capita, a lot more young people would have a C64 and later an Amiga 500 in Sweden, both being primary computers used by the demoscene. The graphic and sound capabilities of the C64 and Amiga 500 made the demos possible. Games for both computers were distributed on cheap cassettes and floppy disks. Pirated, because hardly any kids could afford to buy games at the store. So people had hundreds of pirated games on cassette and floppy disk, and usually the team that cracked it would put a short animation in the beginning brag
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@vardump2015 · in “A JavaScript Port of the 1986 Amiga Juggler Raytracer”
A few years later 1992 "State of the Art", Spaceballs demo shows off Amiga 500 pretty well. That whole thing fits on 880 kB floppy and it's rendered realtime. ▶ this video A year later same group released "9 Fingers", also running on Amiga 500. link
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@throwaway888abc2020 · in “The Black Lotus – Eon – Amiga Demo (50 FPS)”
oh those fond memories looked up 'State of the Art' and it's there too (!!!) ▶ this video
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@vardump2019 · in “SNES Cartridges and Enhancement Chips”
For a moment I thought this was an old Amiga 500 demo (older than this game). Spaceball's "State of the Art" [0]. Apparently same author for both rotoscoped animations. [0]: ▶ this video