How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica

1.1M views · 7 years ago · interview · evergreen

In Ars Technica's War Stories series, Sid Meier tells how Civilization was nearly built as a real-time strategy game before it became turn-based. He talks through the early design decisions and prototypes behind the game.

HN people recommend it as a standout of a series of interviews with developers of influential games.

“This is part of a great series of interviews with the developers of some of the most influential games in history.”

3 comments from Hacker News

j
@jonas212020 · in “Myst Almost Couldn't Run on CD-ROM [video]”
This is part of a great series of interviews with the developers of some of the most influential games in history. Two of my favorites are Andy Gavin on Crash Bandicoot: link and Sid Meier on Civilization: ▶ this video
RecommendsView on HN
n
@nurettin2019 · in “How Sid Meier Almost Made Civilization a Real-Time Strategy Game”
Submitted the video to Hacker News.
RecommendsView on HN
m
@michael-online2024 · in “'If you fire it up, there's a build of Civilization 1 on there'”
There's a clip of Sid running one of these exact machines here ▶ this video