How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica
1.1M views · 7 years ago · interview · evergreen
In Ars Technica's War Stories series, Sid Meier tells how Civilization was nearly built as a real-time strategy game before it became turn-based. He talks through the early design decisions and prototypes behind the game.
HN people recommend it as a standout of a series of interviews with developers of influential games.
“This is part of a great series of interviews with the developers of some of the most influential games in history.”
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