Exploring the Tech and Design of Noita
288K views · 6 years ago · talk · intermediate · evergreen
A GDC talk by the developers of Noita on the tech and design of the game, in which every pixel is simulated. It covers the Falling Everything Engine for pixel physics and terrain deformation, and design lessons including early prototypes.
HN people call it legendary for pixel physics and falling-sand simulation, and cite it as the model for their own game engine architectures.
“this talk by the Noita devs has been instrumental when building my engine”
12 comments from Hacker News