Killing the Walk Monster
59K views · 6 years ago · talk · expert · evergreen
Casey Muratori of Molly Rocket explains the system he built for player movement and collision in Jonathan Blow's The Witness, the so-called walk monster. He describes the problems with conventional collision handling and the approach that replaced it.
HN people cite it as the definitive account of how custom movement code freed The Witness's level designers and artists to work without collision bugs.
“There's a talk that Casey gives where he explains how he implemented the movement system for The Witness”
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