Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
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A GDC 2011 postmortem panel in which David Crane, designer of the Atari 2600 game Pitfall!, explains how it was made. He covers working within the tiny hardware limits and how so many screens were fitted into so little space, followed by audience Q&A.
HN people recommend it as a first-hand account from the original designer of how Pitfall squeezed a whole world into 4k, and for anyone who likes tricks on tiny platforms.
“I remember him going over how he was able to create so many levels in such a tiny space.”
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