Horizon Zero Dawn: A Game Design Postmortem

145K views · 8 years ago · talk · intermediate · evergreen

A GDC postmortem talk on the game design of Horizon Zero Dawn, from the team at Guerrilla. It looks back at how the game's design was approached and what the developers learned.

HN people mention it as one of the interesting GDC talks, and a good way to see how an open-world game was built.

2 comments from Hacker News

a
@acomjean2022 · in “Elden Ring Succeeds by Ignoring 20 Years of Open-World Design”
My partner is playing through forbidden west right now. As a spectator it’s fun to watch her explore. It’s actually Amazing to me how they created the worlds. I did enjoy watching zero dawn as well. The game developers conference releases a lot of great talks. Some on horizon zero dawn where pretty interesting. ▶ this video Character development: link
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i
@indescions_20182018 · in “Horizon Zero Dawn: A Game Design Postmortem”
Submitted the video to Hacker News.
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