Breaking Conventions with The Legend of Zelda: Breath of the Wild
565K views · 9 years ago · talk · intermediate · evergreen
The Legend of Zelda: Breath of the Wild team (Hidemaro Fujibayashi, Satoru Takizawa and Takuhiro Dohta) explain at GDC 2017 how the game was designed. They show the original top-down 2D prototype and cover ideas such as multiplicative gameplay and the chemistry engine behind how objects interact.
HN people treat it as Nintendo explaining its own design decisions, and cite it for the chemistry engine and for how fun showed up in a simple prototype.
“The chemistry engine figures out how materials interact in an alchemy sense.”
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