Procedurally Generating History in Caves of Qud
43K views · 8 years ago · talk · intermediate · evergreen
A GDC talk on how the roguelike Caves of Qud generates its world's history procedurally. It covers how the game builds histories and stories for places and characters from generated material.
HN people add it to lists of procedural generation talks and find its approach to generated history pretty interesting.
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