Coding Adventure: Terraforming

1.7M views · 5 years ago · explainer · intermediate · evergreen

Sebastian Lague's Coding Adventure episode on terraforming, where he builds a system for sculpting a procedurally generated 3D world by adding and removing terrain. It is a narrated, visual walkthrough of the code and the experiments along the way.

HN people submit it as a well-made, visually satisfying coding adventure from a channel known for beautiful procedural graphics.

3 comments from Hacker News

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@jicea2022 · in “Coding Adventure: Terraforming”
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@FlashBlaze2021 · in “Coding Adventure: Terraforming”
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@anitil2025 · in “Delaunay Mesh Generation (2012)”
One of the youtubers [0] I follow uses a Delaunay triangulation pattern on points that I _think_ are doing a random walk as their intro screen. There's something very satisfying about this pattern. I'm not sure how the choice of colour for the triangles is made, but I could watch it as a screen saver all day. [0] Sebastian Lague - ▶ this video