Math for Game Programmers: Juicing Your Cameras With Math
159K views · 8 years ago · talk · intermediate · evergreen
A GDC talk in the Math for Game Programmers series on using math to improve game cameras. Commenters single out its use of noise for camera motion and Voronoi diagrams to run split-screen cameras for several players.
HN people cite it as an excellent talk on the quality of noise and their favorite real-world use of Voronoi diagrams.
“this GDC presentation from 2016 is probably my favorite real-world application of Voronoi Diagrams”
3 comments from Hacker News