D.I.C.E. Summit 2002 - Mark Cerny
98K views · 14 years ago · talk · intermediate · evergreen
Mark Cerny's talk at the 2002 D.I.C.E. Summit on his Method of game development. It lays out how a game project should move from preproduction to production, with preproduction ending only when there is real, playable gameplay to show.
HN people cite it for the rule that a game should not enter full production until the gameplay is proven fun.
“you shouldn't switch from "preproduction" to "production" until you can show (A) here is actual gameplay”
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