The Immoral Design of Diablo Immortal
4.4M views · 4 years ago · essay · evergreen
Josh Strife Hayes critiques the monetization design of Diablo Immortal, the mobile and PC game from Blizzard. He argues its progression and spending systems exploit players.
HN cites it as the definitive account of predatory game design, loot boxes and behavioral-psychology tactics aimed at spenders.
“by far the most adept & deceitful at using predatory tactics pulled from behavioral psych to wring addicts out of their money.”
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