The Prototype that was Banned from Halfbrick

140K views · 10 years ago · talk · intermediate · evergreen

A GDC talk about a multiplayer prototype made at the studio Halfbrick that ended up banned there. The game's adversarial play, with betrayal between players, caused so much friction between colleagues.

HN calls it a legendary talk about how adversarial multiplayer design can make the experience unpleasant for everyone.

“describes the unpleasant adversarial effects of some multiplayer games like this”

6 comments from Hacker News

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@rozab2022 · in “‘This game is so realistic it feels just like working overtime’”
The legendary GDC talk, The Prototype that was Banned from Halfbrick, describes the unpleasant adversarial effects of some multiplayer games like this, and how they can escalate to be really unpleasant experiences for all involved. ▶ this video
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T
@TheAceOfHearts2021 · in “The Prototype that was Banned from Halfbrick”
Submitted the video to Hacker News.
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e
@ecdavis2020 · in “Factorio 1.0”
> Trying to work out which of my colleagues would betray me An interesting GDC presentation on a similar subject: ▶ this video
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y
@yumaikas2017 · in “The prototype that was banned from Halfbrick (2013) [video]”
Submitted the video to Hacker News.
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v
@voltagex_2016 · in “The Prototype That Was Banned from Halfbrick”
Submitted the video to Hacker News.
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s
@s3696102017 · in “Ask HN: What is a problem you face at work?”
Sounds close to what happened at halfbrick ▶ this video