Why video game doors are so hard to get right

3.7M views · 5 years ago · explainer · evergreen

A Vox video on why doors in video games are so difficult to get right. It looks at the interaction, animation and camera problems of the simple act of walking through a door.

HN people share it as a vivid example of how small interactions are surprisingly hard to design and animate.

“This is an interesting video about how hard it is to effectively animate just one small aspect of human motion”

5 comments from Hacker News

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@PebblesRox2024 · in “"The Door Problem" (2014)”
This video has some good examples of the nuances of door design: Why video game doors are so hard to get right ▶ this video
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@whoooooo1232022 · in “Amsterdam looks incredibly realistic in the new Call of Duty”
This is an interesting video about how hard it is to effectively animate just one small aspect of human motion: walking through a door: ▶ this video
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@throw0101a2021 · in “Why video game doors are so hard to get right [video]”
Submitted the video to Hacker News.
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s
@stunt2021 · in “Why video game doors are so hard to get right [video]”
Submitted the video to Hacker News.
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@muti2021 · in “The Matrix Is Unreal”
Interactions can be really hard to get right, see doors [1] 1. ▶ this video