Why Does Celeste Feel So Good to Play?

3M views · 7 years ago · explainer · evergreen

Game Maker's Toolkit examines why Celeste feels so good to play, looking at how its movement and platforming mechanics are designed. It breaks down the small decisions that shape the feel of the controls.

HN people recommend it as an amazing explanation of what developers must think about when designing movement, and as a fantastic deep dive into platformer mechanics.

“this amazing video by GMTK, which explains what video game developers must think about when designing movement. It's wonderful.”

3 comments from Hacker News

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@_mitterpach2025 · in “Celeste Player Source Code”
Celeste is a fantastic game I am still yet to finish. But I do have to give kudos where it's due, it is so well done, so polished, the movement feels great, the story is outstanding, the graphics are beautiful. The soundtrack by Lena Raine? Amazing. Do give it a try. Obviously the link is primarily talking about the fact that the player function is 4000 lines long. That's a lot. Maybe that's the lesson, your code does not have to be perfect, the result must. I'll also add to the discussion this amazing video by GMTK, which explains what video game developers must think about when designing movement. It's wonderful. Why Does Celeste Feel So Good to Play? (▶ this video)
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z
@zemo2020 · in “The 50 Best Gaming Articles from the Last Year”
yeah, their stuff is good! They had a video about Celeste last year that was really fantastic: ▶ this video That stuff is very in-the-weeds on the mechanics of platformers. If you like that video, Itay Keren's article on the history of how cameras work in 2d sidescroller games is one of my favorite pieces on 2d game construction: link
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h
@henning2019 · in “Why Does Celeste Feel So Good to Play?”
Submitted the video to Hacker News.
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