AdvX 2018 - Jon Ingold - Sparkling Dialogue: A Masterclass

42K views · 7 years ago · talk · intermediate · evergreen

Jon Ingold of inkle gives a masterclass at AdventureX 2018 on writing dialogue for games. He rewrites a Blade Runner scene to show how to make game dialogue sparkle.

HN people call it an insightful and very entertaining talk on doing game dialogue properly, and cite it alongside Ink, inkle's scripting language.

“is about how to do dialogues in games properly, and is very entertaining to watch”

3 comments from Hacker News

w
@wernsey2021 · in “Jon Ingold on translating archeology into video games”
I heard the name Jon Ingold a while back because I wanted to do something with their company's Inkle system, which is a tool for interactive fiction and dialogue trees. This talk of his ▶ this video is about how to do dialogues in games properly, and is very entertaining to watch. He rewrites the scene from Blade Runner where Deckard meets Rachel into a dialogue tree where all the choices are meaningful and there aren't any "right" and "wrong" choices. Here's another of his talks in my YouTube history: link
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u
@usdivad2021 · in “Ink – Scripting language for interactive stories”
Jon Ingold (inkle's narrative director) has a great talk on game dialogue [1] -- he implements a scene from Blade Runner in Ink. Super insightful and entertaining. I've been using Ink a lot lately and really appreciate the work the community has put into it! Our team released a suite of interactive songs [2] last year -- we used Ink (and its handy Unity integration) to implement the core mechanic of two-player lyric choices in real-time, and even used it to handle some truth table logic for the credits :) [1] ▶ this video [2] link
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n
@nbush2019 · in “Sparkling Dialogue: A Masterclass”
Submitted the video to Hacker News.
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