Games, Schools, and Worlds Designed for Violence
3.1M views · 7 years ago · essay · evergreen
A Jacob Geller video essay on the parallels between modern school architecture and level design in shooter games, both spaces shaped around the question of what happens if violence occurs. It draws on incidents such as Columbine to examine how fear shapes the design of buildings and game maps.
HN people recommend it as an interesting, excellent essay on how violence shapes both school architecture and shooter maps.
“Jacob Geller did a really interesting video essay [1] about the parallels that can be drawn between modern school architecture and maps from shooter games”
4 comments from Hacker News