Games, Schools, and Worlds Designed for Violence

3.1M views · 7 years ago · essay · evergreen

A Jacob Geller video essay on the parallels between modern school architecture and level design in shooter games, both spaces shaped around the question of what happens if violence occurs. It draws on incidents such as Columbine to examine how fear shapes the design of buildings and game maps.

HN people recommend it as an interesting, excellent essay on how violence shapes both school architecture and shooter maps.

“Jacob Geller did a really interesting video essay [1] about the parallels that can be drawn between modern school architecture and maps from shooter games”

4 comments from Hacker News

J
@JRandomHacker422024 · in “Rethinking School Design”
Jacob Geller did a really interesting video essay [1] about the parallels that can be drawn between modern school architecture and maps from shooter games - on top of whatever other context or functionality they provide, they are fundamentally spaces that are designed around the question "what happens if violence occurs here?" [1] ▶ this video
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u
@underlipton2024 · in “Disabling Modernism”
Jacob Geller has an excellent video essay about how incidents like Columbine might have contributed to this trend (if only post-90s, obviously). ▶ this video
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d
@dharmab2021 · in “Building virtual worlds: video games and autobiographical architecture”
For a more informed analysis of architecture in games, Jacob Geller has done several video essays on the topic: The Shape of Infinity link Games, Schools, and Worlds designed for Violence ▶ this video Control, Anatomy, and the Legacy of the Haunted House link Gaming's Harshest Architecture link The Architecture of Fumito Ueda link
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p
@pdkl952019 · in “Games, Schools, and Worlds Designed for Violence”
Submitted the video to Hacker News.
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