MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
1.5M views · 9 years ago · explainer · intermediate · evergreen
An Extra Credits episode on the economies of MMO games. It explains hyperinflation, why items players can sell to vendors cause it, and how reserve currencies and anchoring the in-game currency help.
HN treats it as the clear explanation of why MMO economies inflate and how designers counter it, from vendor-sellable loot to pegging currency.
“Extra creditz just published an excellent video on why auto-generated vendor-sellable items lead to hyperinflation under most circumstances”
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