How I designed Fruit Ninja
8.2M views · 3 years ago · talk · evergreen
Luke Muscat, creator of Fruit Ninja, tells the story of how the touch-screen game was designed, from first prototype to its 1.0 release. It works as a postmortem of the design decisions behind the game.
HN people call it a fantastic postmortem and note how fast the original game went from prototype to shipping.
“I highly recommend it, it's a fantastic post mortem”
8 comments from Hacker News