Virtual production in Mandalorian - the end of green screen?

725K views · 6 years ago · explainer · dated

VFX Geek explains the virtual production used on The Mandalorian. Real-time backgrounds from Unreal Engine are shown on large screens on set in place of green screen.

HN people share it as a clear explanation of virtual sets and why they could replace green screen with more immersive results at lower cost.

4 comments from Hacker News

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@thu21112020 · in “I am a model and I know that artificial intelligence will take my job”
Yep, that's it. There's a cool video about it here: ▶ this video
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@reddotX2020 · in “Virtual sets in Mandalorian – VFX and Unreal engine”
Submitted the video to Hacker News.
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@valgaze2020 · in “Virtual sets in Mandalorian – VFX and Unreal engine”
Submitted the video to Hacker News.
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@someperson2021 · in “How Marvel took over cinema and TV”
The Mandalorian episodes that Jon Favreau directed are definitely top tier Star Wars. Great writing, great acting, great storylines. But there are so many lower-quality episodes in that series from less experienced directors with bad acting and weaker storylines. I believe things like bringing back Ahsoka Tano weakens the storyline of the Star Wars original trilogy as much as bringing back Palpatine in the sequel trilogy did. It reduces the impact of sacrifices that were made and raises questions that may never be answered. I agree the new technique of using "virtual sets" with Unreal Engine rather than green screen [1] is great innovation that helps make way more immersive TV shows with less budget (the first time I saw reflections of CGI characters on Mando's metallic helmet I was awestruck). I just hope Mandalorian and the other Star Wars series maintain a high quality that we've seen brief flashes of. I'm disappointed when the franchise doesn't live up to my high expectations. Many episodes of Mandalorian are not quite there for me. Some definitely are "perfect Star Wars" though. [1] ▶ this video
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