Non-euclidean virtual reality

982K views · 9 years ago · demo · evergreen

Henry Segerman demonstrates a virtual reality experience of non-Euclidean geometry, where you move through spaces such as hyperbolic space. It shows how curved geometries look and feel from the inside.

HN cites it as the example of VR making abstract geometry intuitive, both for teaching math and as an art medium beyond ordinary 3D.

6 comments from Hacker News

c
@camtarn2022 · in “Non-Euclidean Virtual Reality [video]”
Submitted the video to Hacker News.
RecommendsView on HN
l
@laszlokorte2019 · in “Non-euclidean virtual reality [video] (2017)”
Submitted the video to Hacker News.
RecommendsView on HN
K
@Kim_Bruning2022 · in “Ask HN: Why isn't computer programming a major part of the arts?”
none-2D surface things: * 1D: MIDI (music) * 3D: CNC mill/ 3D Printer * 4D: VR (animated) * outright Non-Euclidian: ▶ this video
t
@thealig2022 · in “Geometry from Another Universe”
reminds me of the demonstration of hyperbolic geometry in VR by Henry Segerman (▶ this video). there is a browser demo too where you can 'fly' through the small world (link)
h
@high_byte2021 · in “Visualize 3D hyperbolic honeycombs and sphere packings”
You can! :) just pay me the non-trivial amount of money. (or go here for free: ▶ this video)
i
@indigochill2019 · in “Geometry, Algebra, and Intuition (2017)”
I'm cautiously optimistic about VR as a tool for teaching and understanding math up to three dimensions. You may have seen the "Non-euclidian virtual reality" video floating around YouTube (▶ this video).