"Devs Play" S01E05 - Doom (Part 1 - Intro) 60fps [1/10]

259K views · 11 years ago · interview · intermediate · evergreen

The first part of a ten-part Double Fine Devs Play episode in which John Romero and Bioshock level designer Jean-Paul LeBreton play through Doom's first episode. They talk about Doom's level design and how the game was developed.

HN recommends the series for hearing Romero and LeBreton analyse Doom's level design in depth.

“play through the first episode of Doom and analyze its level design in depth”

3 comments from Hacker News

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@ANTSANTS2015 · in “The Lost Art of C Structure Packing”
John Romero was making shareware games for years before he met John Carmack. He wrote the level editors, much gameplay code, created many levels for, and significantly contributed to the game design of all the id games from Commander Keen to Quake. His absence is arguably a big part of why most of the later id games just aren't as fun as Doom. Daikatana bombed for a lot of reasons (zero experience as a manager, dotcom-era ridiculousness in hype and project scope, infamously horrible marketing campaign that he had no part in, etc), but not because John Romero was an incompetent programmer or game designer. If you have the time, watch this series in which John Romero and (Bioshock level designer and apparent Doom fanboy) Jean-Paul LeBreton play through the first episode of Doom and analyze its level design in depth: ▶ this video
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@Messor2015 · in “John Romero and JP LeBreton about Doom1 and Game Design”
Submitted the video to Hacker News.
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@mrwizrd2015 · in “John Romero & JP LeBreton play Doom 1 for ~2.5h, discuss the games' development.”
Submitted the video to Hacker News.
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