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1153 videos · Every video, best first.
14:34Steve Jobs Stanford Commencement Speech 2005
3:36elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)
24:26The Beauty of Bézier Curves
1:00:49The Art of Code - Dylan Beattie
1:19:11iPhone 1 - Steve Jobs MacWorld keynote in 2007 - Full Presentation, 80 mins
54:20Bret Victor - Inventing on Principle
19:09A Better Default Colormap for Matplotlib | SciPy 2015 | Nathaniel Smith and Stéfan van der Walt
1:25:348 Bit & '8 Bitish' Graphics-Outside the Box
11:39The Ingenious Design of the Aluminum Beverage Can
37:31Everything is a Remix (Original Series)
15:38Juice it or lose it - a talk by Martin Jonasson & Petri Purho
4:48Hans Rosling's 200 Countries, 200 Years, 4 Minutes - The Joy of Stats - BBC
32:56Bret Victor The Future of Programming
1:46:51"Money doesn't interest me" - Ton Roosendaal 2017 Interview
21:35Music Software & Bad Interface Design: Avid’s Sibelius
2:22A Mind Is Born (256 bytes)
54:11Ed Catmull, Pixar: Keep Your Crises Small
1:13:50The Continuity of Splines
37:54Mike Monteiro: F*ck You, Pay Me
24:46Painting a Character with Maths
1:04:33Alan Kay at OOPSLA 1997 - The computer revolution hasnt happened yet
5:46Apple Knowledge Navigator Video (1987)
42:00I painted a Landscape with Mathematics
21:40Darius Kazemi, Tiny Subversions - XOXO Festival (2014)
41:39BOLTR: Juicero, Cold Press Juicer for Rich Weirdos
4:37Kurt Vonnegut on the Shapes of Stories
2:08:02Alto System Project: Dan Ingalls demonstrates Smalltalk
7:20DNA animation (2002-2014) by Drew Berry and Etsuko Uno wehi.tv #ScienceArt
1:40:53The Mother of All Demos, presented by Douglas Engelbart (1968)
14:25A Time-Lapse Map of Every Nuclear Explosion Since 1945 - by Isao Hashimoto
34:21Plover: Thought to Text at 240 WPM
1:17:43'Diablo': A Classic Game Postmortem
4:26British Plugs Are Better Than All Other Plugs, And Here's Why
18:14Stroads are Ugly, Expensive, and Dangerous (and they're everywhere) [ST05]
10:36RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js
44:10Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
17:33Alan Kay's tribute to Ted Nelson at "Intertwingled" Festival
29:361. How Buildings Learn - Stewart Brand - 1 of 6 - “Flow”
14:06Tomorrow Corporation Tech Demo
4:14Computer Color is Broken
23:16A Tour of the Acme Editor
51:07Alan Kay, 2015: Power of Simplicity
25:48Ted Nelson struggles with uncomprehending radio interviewer, 1979
9:01Powers of Ten™ (1977)
58:02How to Invent the Future I - Stanford CS183F: Startup School
15:09Mouse Cursor History (and why I made my own)
43:04"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)
13:55Segmented Displays
20:36The best stats you've ever seen | Hans Rosling
18:28The Antique Toaster that's Better than Yours
6:34Stephen Fry Kinetic Typography - Language
10:23Andrew Sorensen Keynote: "The Concert Programmer" - OSCON 2014
1:07:26Alan Kay - Normal Considered Harmful
7:21Walt Disney's MultiPlane Camera (Filmed: Feb. 13, 1957)
1:00:12Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
48:394 2 1 Christopher Domas The future of RE Dynamic Binary Visualization
19:49Let’s go whaling: Tricks for monetising mobile game players with free-to-play
20:04Do schools kill creativity? | Sir Ken Robinson | TED
2:11DIY haptic input knob: BLDC motor + round LCD
7:09How A Blind Developer Uses Visual Studio
56:39Alan Kay - Programming and Scaling
1:44:09Jonathan Blow: Video Games and the Human Condition
9:39Why American Cities Are Broke - The Growth Ponzi Scheme [ST03]
56:22Bret Victor - The Humane Representation of Thought
1:05:18What can Seattle learn from Dutch street design?
8:44A4 Paper Is Too Perfect
5:11The Lost 1984 Video: young Steve Jobs introduces the Macintosh
4:07WHERE GOOD IDEAS COME FROM by Steven Johnson
11:11Old-fashioned rice cookers are extremely clever
28:46FarewellEtaoinShrdlu
3:37SmoothLifeL
1:29:59Moleman 2 - Demoscene - The Art of the Algorithms (2012)
1:34A Boy And His Atom: The World's Smallest Movie
41:18"Voice Driven Development: Who needs a keyboard anyway?" by Emily Shea
3:07How To Draw Mushrooms On An Oscilloscope With Sound
1:03:36Christopher Alexander - Patterns in Architecture
1:42:01MyHouse.WAD - Inside Doom's Most Terrifying Mod
9:04Jackie Chan - How to Do Action Comedy
38:57Kowloon Walled City Documentary (English Subtitles)
18:17Pop an ollie and innovate! | Rodney Mullen | TED
35:09NeXTSTEP Release 3 Demo
53:46Dasher: information-efficient text entry
1:16:21Notation Must Die: The Battle For How We Read Music
54:37How Self-Driving Cars will Destroy Cities (and what to do about it)
23:00Steve Jobs rare footage conducting a presentation on 1980 (Insanely Great)
2:01:18GET LAMP: The Text Adventure Documentary
6:30How the Dutch got their cycle paths
5:21Ira Glass on Storytelling 3
31:00Exploring the Tech and Design of Noita
1:04:04Everything is a Remix (2023 Edition)
41:44Captain Disillusion: World's Greatest Blenderer - Live at the Blender Conference 2018
4:23The User is Drunk
13:35The Marvel Symphonic Universe
56:27In Search of Tomorrow
1:00:57DOOM: Behind the Music
1:37:45Alan Kay: Doing with Images Makes Symbols (Full Version)
5:32The Truth about American Cities - Part 1 - Strong Towns [ST01]
19:20Ivan Sutherland Sketchpad Demo 1963
7:19The Lively & Liveable Neighbourhoods that are Illegal in Most of North America
7:26Ted Nelson's Eulogy for Douglas Engelbart
21:15Brown; color is weird
1:56:07Eric Bier Demonstrates Cedar
14:35Why Japan Looks the Way it Does: Zoning
3:09ASCII fluid dynamics -- IOCCC2012 endoh1.c
6:31The Known Universe by AMNH #datavisualization
11:27CGA Graphics - Not as bad as you thought!
21:0810 Bullets. By Tom Sachs
2:26GENERAL MAGIC - Official Trailer
40:12Immediate-Mode Graphical User Interfaces - 2005
9:24Making of Second Reality / Future Crew
29:16SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO
3:26Mad Men - The Carousel (Higher Quality)
17:08Cities Aren't Loud: Cars Are Loud
14:21How to Make an Attractive City
11:09The Wrong Way to Set Speed Limits [ST06]
1:23:16Learn Low Poly Modeling in Blender 2.9 / 2.8
12:02Nintendo - Putting Play First
1:01:46The Web That Never Was - Dylan Beattie
23:20Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
1:00:271,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
48:27Jonathan Blow: Game design: the medium is the message
18:19Why city flags may be the worst-designed thing you've never noticed | Roman Mars
14:46Computers for Cynics 0 - The Myth of Technology
8:42Xerox Star User Interface (1982) 1 of 2
15:30Giving Personality to Procedural Animations using Math
46:04"Eve" by Chris Granger
27:42Mark DiMarco: User Interface Algorithms [JSConf2014]
24:13Uppestcase and Lowestcase Letters [advances in derp learning]
22:40An introduction to Shader Art Coding
59:47Classic Game Postmortem: Ultima Online
10:16Suburbia is Subsidized: Here's the Math [ST07]
28:17Using Python to Code by Voice
1:00Machine with Concrete - Arthur Ganson
35:45World Building in Blender - Ian Hubert
5:33A Day Made of Glass... Made possible by Corning. (2011)
38:40Mike Monteiro - "Fuck you pay me" (PT Br)
2:52Macintosh 1984 Promotional Video - with Bill Gates!
3:06"Focusing is about saying no" - Steve Jobs (WWDC'97)
2:00Honda - The Cog
13:43Symbolics Lisp Machine demo Jan 2013
43:50Founder School Session: The Future Doesn't Have to Be Incremental
7:32Ted Nelson demonstrates Xanadu Space
8:24TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)
11:02fr-08: .the .product by farbrausch | 64k intro (2000) (720p HQ demoscene demo)
1:43:00Disney's FastPass: A Complicated History
17:54Coding Adventure: Ant and Slime Simulations
19:40How I Designed a Free Music Font for 5 Million Musicians (MuseScore 3.6)
19:34Pac-Man Ghost AI Explained
4:00Gall--Peters Projection
16:19Future Crew - Second Reality (1993) [60fps]
9:09Animations of unseeable biology | Drew Berry | TED
13:05Smoother animation ≠ Better animation [read pinned comment]
49:22Douglas Adams - Hyperland
17:15The Art of the Bodge: How I Made The Emoji Keyboard
2:56Microsoft Re-Designs the iPod Packaging
17:34Leap Technology
39:52Ross's Game Dungeon: Deus Ex
12:23Xanadu Basics 1a - VISIBLE CONNECTION
33:39Music Software & Interface Design: MuseScore
12:00Meet the inventor of the electronic spreadsheet | Dan Bricklin
1:02:15Classic Game Postmortem: Sid Meier's Civilization
5:38The Black Lotus - Eon - Amiga Demo (50 FPS)
10:12Unveiling the genius of multi-touch interface design | Jeff Han
8:42SPELLULAR AUTOMATA
4:36Craft by lft
1:11:10Apple WWDC '97 Steve JobsによるClosing Keynote
30:36Springboard: the secret history of the first real smartphone (Full Documentary)
23:38Interactive notebooks ~ Pluto.jl | Fons van der Plas | JuliaCon 2020
18:31The LED Traffic Light and the Danger of "But Sometimes!"
1:00Think Different
11:50Science Of Persuasion
6:46The surprising pattern behind color names around the world
14:28Superpositions, Sudoku, the Wave Function Collapse algorithm.
23:24How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
1:40Steve Jobs, "Computers are like a bicycle for our minds." - Michael Lawrence Films
7:39Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits
4:05:39The Spectacular Failure of the Star Wars Hotel
8:13How This Guy Makes Amazing Mechanical Mirrors | Obsessed | WIRED
54:31Strong Towns | Charles Marohn | Talks at Google
15:48The Best Country in the World for Drivers
10:18Making of the Computer Graphics for Star Wars (Episode IV)
12:47Live Coding Shaders - an eye
27:00AT&T Archives: Saul Bass Pitch Video for Bell System Logo Redesign
7:58Blender Motion Tracking - Room Transformation!
53:45Making things with maths - Steven Wittens
1:55Ira Glass on the Creative Process (www.getoutthebox.org)
1:17:21The GUI should be better. A lot better.
21:01Self: The Movie;
18:31The Fallen of World War II
27:21Daniel Henry Holmes Ingalls Jr.: The Live Web. Drag 'n drop in the cloud
2:05AT&T 1993 "You Will" Ads
1:02:27Thinking, Fast and Slow | Daniel Kahneman | Talks at Google
3:35Intrinsic Gravity by Still
1:04:25Practical Creativity
8:37Avi Bryant demos Dabble db
56:30How to Invent the Future II - Stanford CS183F: Startup School
18:44The Smalltalk-80 Programming System
7:00Motion Extraction
8:268088 MPH by Hornet + CRTC + DESiRE
10:44I made maps that show time instead of space
14:21The Antique Microwave Oven that's Better than Yours
28:12Shawn Douglas - Nanoscale Instruments for Visualizing Small Proteins & Bret Victor - Dynamicland
5:04Meet the Engineer Preserving The Last Analog Motion Graphics Machine
1:00:47'Magic: the Gathering': 20 Years, 20 Lessons Learned
10:01MIX08 Microsoft Office 2007: The Story of the Ribbon (1 of 10)
6:22Interactive programming Flappy Bird in ClojureScript
24:02Learn to Paint with Mathematics
5:32It's not you. Bad doors are everywhere.
9:17Give yourself permission to be creative | Ethan Hawke | TED
13:30Cities: Skylines | Power, Politics, & Planning: Episode 1: Parking
5:10Computational Design of Mechanical Characters
1:00:23The Prototype that was Banned from Halfbrick
20:52Gridfinity: Your Ultimate Modular Workshop is FREE!
3:22OK Go - Upside Down & Inside Out
30:55[JSConfUS 2013] Steven Wittens: Making WebGL Dance
13:43The Senseless Ambiguity of North American Turn Signals
9:07The Great Wave - Part 1
14:10Meeting Mr. Kid Pix
1:04:47Don't Make Me Click
16:48Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo
38:08SVG can do that?! - talk by Sarah Drasner
1:26:29Will Wright - Maxis - Interfacing to Microworlds - 1996-4-26
42:46Computational Public Space
2:01"Memories" - 256 byte MSDOS intro
3:14Xiki: Can your shell console do this?
47:57Here I Stand, at Age 80
2:25Three-Dimensional Mid-Air Acoustic Manipulation [Acoustic Levitation] (2014-)
14:55The Incredible Machine (1968)
53:41How I animate 3Blue1Brown | A Manim demo with Ben Sparks
4:00A Day in the Life of an Ensh*ttificator
16:43Blender 3.0 Beginner Tutorial - Part 1
41:34Why Can't We Make Simple Software? - Peter van Hardenberg
5:294D Toys: a box of four-dimensional toys, and how objects bounce and roll in 4D
2:29The Michelangelo of Microsoft Excel
4:10Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 1994
15:14Why Canadians Can't Bike in the Winter (but Finnish people can)
4:13Spaceballs - State of the Art - Amiga Demo (HD 50fps)
3:06Molecular Visualizations of DNA (2003) Drew Berry wehi.tv
3:05Hartverdrahtet - Akronyme Analogiker | 4k Revision 2012
21:51Do we see reality as it is? | Donald Hoffman | TED
9:51Wild Tricks for Greenscreen in Blender
58:57'Doom:' A Classic Game Postmortem
6:00Why all world maps are wrong
1:11:10Apple's World Wide Developers Conference 1997 with Steve Jobs
4:31STRANDBEEST EVOLUTION 2021
59:03Classic Game Postmortem: Fallout
5:43:06LIVE Coding "Happy Jumping"
15:12Bret Victor - Seeing Spaces
5:49The Magical, Mystical, Mind-boggling Ames Window
15:15why Japan's internet is weirdly designed
9:56Was iOS 7 created in Microsoft Word?
23:41Windows 8: The Animated Evaluation
22:58How I designed Fruit Ninja
5:00Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects
17:56Your Product Sucks — Apple Music macOS review
52:46How We Designed Audacity 4
23:01Safe Cycling Showdown - Good vs. Bad City Design - Plus 1 Minus 2
14:17Grail Demo from CHM tape
21:42James Kunstler: How bad architecture wrecked cities
7:07To Scale: THE SOLAR SYSTEM
25:51This Problem Changes Your Perspective On Game Dev
13:59Liber Indigo - Metaphysical Prisoners of the Desktop
9:52Star7 Demo
5:59Quaternions and 3d rotation, explained interactively
54:25Anti-Racist Graphics Research (SIGGRAPH 2021)
2:45:31Alan Kay Interview (1990)
6:55Steve Jobs Oldie but Goodie
1:33:47Oral History of Adele Goldberg
24:28I Pressed ⌘B. You Wouldn't Believe What Happened Next - Marcin Wichary, Figma (Config)
3:57Welcome to Project Soli
1:06:59Music Software & Interface Design: Steinberg's Dorico
3:26Shop Vac (kinetic typography animation)
16:38Games, Schools, and Worlds Designed for Violence
47:25Thoth's Pill - an Animated History of Writing
6:30Resource Furniture: Italian-Designed Space Saving Furniture
3:18A New Car UI: How touch screen controls in cars should work
5:52Eagle Mode
4:11Demoscene: "Chaos Theory" by Conspiracy (Full HD, 64k demo, bugfree)
24:0312 Principles of Animation (Official Full Series)
7:311993 interview re: Paul Rand and Steve Jobs
1:001984 Apple's First Macintosh Commercial
4:39Apoptosis *WATERMARK* (2006) by Drew Berry wehi.tv, sound design Franc Tétaz
20:38What Games Are Like For Someone Who Doesn't Play Games
37:49Tudor Gîrba - Moldable development
14:59Distracted? Let's make technology that helps us spend our time well | Tristan Harris | TEDxBrussels
13:51What's the deal with the popcorn button?
7:05Susan Kare demonstrating the Macintosh Interface in 1984
3:23Applied Sciences Group: High Performance Touch
1:47:54Unforeseen Consequences: A Half-Life Documentary
26:52The Computer Chronicles - Hypercard (1987)
4:18BLIT: an early Windowed Graphic Interface from Bell Labs - AT&T Archives
1:42:11Lessons in Game Design, lecture by Will Wright
1:24:15Andres Duany Lecture. Suburban Sprawl.
59:34PRACTICE 2018: Joseph White
48:00Richard Rutter | Web Typography | CSS Day 2018
37:45Jan Gehl Interview: How to Build a Good City
1:39Ikea Cook this Page
2:20:15The Final Demonstration of the Xerox 'Star' computer
21:46Surface-Stable Fractal Dithering Explained
7:31I thought this rotating house was impossible.
51:11Emily Shea - "Perl Out Loud"
54:37Mote: An Interactive Ecosystem Simulation — Peter Whidden
13:00The Dumbest Excuse for Bad Cities
27:25How American Fire Departments are Getting People Killed
20:21Humans can't read URLs. How can we fix it? - HTTP 203
14:32I Made Chess 2.0
8:21The Grille Trend that Kills 509 People per Year
39:26"Cursorless: A spoken language for editing code" by Pokey Rule (Strange Loop 2023)
10:35Why the Dutch Wait Less at Traffic Lights
54:35"An approach to computing and sustainability inspired from permaculture" by Devine Lu Linvega
10:35LGR Tech Tales - General Magic: Creating the Cloud
7:50if Apple made window blinds...
8:35Buster Keaton - The Art of the Gag
8:10The Houses that Can't be Built in America - The Missing Middle
53:20Maciej Ceglowski - The Website Obesity Crisis [Web Directions 2015 Keynote]
47:52Coding Adventure: Simulating Fluids
5:39fermi paradox - mercury | 60fps | Revision 2016 | 64k
5:15Box
8:44The Suburban Traffic Contradiction
32:06CSS Grid Changes EVERYTHING - Amazing Presentation
1:01Realistic and Interactive Robot Gaze
8:35Coding Adventure: Boids
43:17Halcyon Dreams: The Legacy of Dragon's Lair
20:09Why Everywhere in the US is Starting to Look the Same
44:42Light Table - Chris Granger
2:05Donut-shaped C code that generates a 3D spinning donut
5:51Susan Kare explains Macintosh UI ergonomics on the Computer Chronicles (1984)
12:10Demonstration of 4-Row Janko Keyboard
8:42Michael Bay - What is Bayhem?
1:14:16Upgrading From Windows 1.0 to Windows 8 On Actual Hardware
10:41Maker Profile - Kinetic Wave Sculptures on MAKE: television
27:29Herbert Wolverson - Procedural Map Generation Techniques
18:25How Star Wars was saved in the edit
57:43Classic Game Postmortem: Alone in the Dark
15:43Business Parks Suck (but they don't have to)
1:03:02CHM Live | Original iPhone Software Team Leader Scott Forstall (Part Two)
8:25Akira Kurosawa - Composing Movement
4:28Designing a 4D World: The Technology behind Miegakure [Hide&Reveal]
7:15Farbrausch - fr-041: debris. [HD]
12:49Dubai Is A Parody Of The 21st Century
4:20STRANDBEEST EVOLUTION 2017
28:36Remembering a carver - Ito Susumu
4:52Designer's Table
12:53Art of the Marbler
15:33Controlling Blender with my voice using LLM
11:10I could hardly believe my eyes! - Looking Glass Holographic Monitor
4:33Pixel City - Procedurally generated city
2:01Coding in Stenography, Quick Demo
4:33strandbeest evolution
51:06NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)
1:20:48Alan Kay : July 2007 : A Conversation with CMU Faculty & Students
7:12Donald Sherman orders a pizza using a talking computer, Dec 4, 1974
41:04Design Your Own Keyboard!
10:2304.Secret History of Microsoft Bob
1:10:32Rethinking CS Education | Alan Kay, CrossRoads 2015
21:32Salad Mug - DYNAMO DREAM, Ep1
32:33Rekka Bellum and Devine Lu Linvega, Hundred Rabbits - XOXO Festival (2019)
18:20Even Small Towns are Great Here (5 Years in the Netherlands)
44:27A Brief History of Graphics
34:13The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)
2:41:02Living organisms can’t survive in their own waste products - Alan Kay
35:10The Glitch that Broke Link's Cel Shading
3:01The Secret Life of components. A series of eight guides for designers and makers by Tim Hunkin
4:56Understanding the Job
53:33Bret Victor - Stop Drawing Dead Fish
1:00:10A Vision of New Age with Alan Kay 1988 (VPRI 0224)
1:27:28Rebuilding Netlify with Tailwind CSS
1:00:52RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
10:34Alan Kay on Learning
25:215 steps to designing the life you want | Bill Burnett | TEDxStanford
34:25The Struggle of Building the Original iPhone - The Untold Story
0:182Advanced flash intro in 2003
3:45The Dutch Solution for Safer Sidewalks - Continuous Sidewalks
6:15༄ GRAVITY BASINS ࿐
2:232Advanced Studios v3 flash website in 2001
57:05Everything is Miscellaneous
1:00:29Playing to Lose: AI and "Civilization" (Soren Johnson)
35:16Bret Victor - Drawing Dynamic Visualizations
1:01:42Still Logged In: What AR and VR Can Learn from MMOs
15:20The thrilling potential of SixthSense technology | Pranav Mistry
42:34The Amazing Math behind Colors!
1:12:39Leon Krier: The Architectural Tuning of Settlements
53:52Building Worlds in No Man's Sky Using Math(s)
29:55The Next Leap: How A.I. will change the 3D industry - Andrew Price
2:24It's Not Just You - The iOS Keyboard is Broken
2:47Phonebloks
12:10Why North America Can't Build Nice Apartments (because of one rule)
46:33How We Made MuseScore 4 - Music App Design is Challenging!
4:37How A Lawsuit Inspired Apple’s Most Iconic Sounds
31:25Crossing the Street Shouldn't Be Deadly (but it is)
3:09:58How We Fell Out Of Love With Facebook
21:48Lessons from a Can Opener
14:02Computers for Cynics 2 - It All Went Wrong at Xerox PARC
15:21Why Saudi Arabia Is Building a Linear City
29:12Why our Screwdriver took 3 YEARS
6:02RiftSketch: Hands, Leap Motions, birds, trees and tweets
15:38A perceptual color space in Minecraft (Oklab)
8:23Why video game doors are so hard to get right
15:26Switches are Clicky; Here's Why
11:02How to design an actually good toaster with lessons from the 1940's
7:04Made By: Chris Coyier (CodePen)
21:3910 modern layouts in 1 line of CSS
3:13The Little-Known Patterns on British Streets
3:01An Invocation for Beginnings
20:49War Stories: Jordan Mechner on Making Prince of Persia (ArsTechnica)
2:29Experience the power of a bookbook™
7:30Jonathan Ive - Tribute to Steve Jobs
13:37A Step Saving Kitchen, 1949
42:15violin plots should not exist
43:33Andy Bell – Be the browser’s mentor, not its micromanager
12:28NEW CELLULAR AUTOMATA
14:29Refactoring UI: Bad About
4:21How Real People Will Use Windows 8
1:48Piano stairs - TheFunTheory.com - Rolighetsteorin.se
10:00Guerrilla Public Service 2011
13:23Tablet Newspaper (1994)
6:29Microsoft: Productivity Future Vision
41:21How Humans See Data - John Rauser - Velocity Amsterdam 2016
1:04:06The Augmentation of Douglas Engelbart | Full Documentary
7:34IBM introduces "Pointing Stick" (TrackPoint) (1990)
3:32How to walk through walls using the 4th Dimension [Miegakure: a 4D game]
15:43Starfire Director's Cut
39:18"Literate interactive coding: Devcards" by Bruce Hauman
59:12Designing Path of Exile to Be Played Forever. Chris Wilson at GDC 2019
1:21:58The Xerox Alto: A Personal Retrospective
31:46Why do hurricane lanterns look like that?
12:38I am not a "Cyclist" (and most Dutch people aren't either)
10:16Hans Rosling: Global population growth, box by box
3:39Logicoma - Elysian (Final version)
2:04:42CHM Live | Putting Your Finger On It: Creating the iPhone
6:31Open offices are overrated
1:17:21Sid Meier's Psychology of Game Design
56:22Putting the Fun in Functional: Applying Game Mechanics to Functional Software
22:12How mobile games are designed to SCAM you.
5:10Junction design in the Netherlands
46:27Lecture 16 - How to Run a User Interview (Emmett Shear)
17:34Why Does Celeste Feel So Good to Play?
37:01Your Colors Suck (it's not your fault)
19:55Neil Gaiman - Inspirational Commencement Speech at the University of the Arts 2012
10:36NEOM Is The Parody Of The Future
14:45How Upside-Down Models Revolutionized Architecture
4:07Super Mario World Camera Logic Review
6:58The Skinner Box - How Games Condition People to Play More - Extra Credits
13:29!!Con 2016 - How I Code and Use a Computer at 1,000 WPM!! By Sina Bahram
58:59GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
15:23GENESYS: An Interactive Computer-Mediated Animation System
42:38VCF East: Xerox Star vs. Apple Lisa
4:05Low-Cost Multi-touch Whiteboard using the Wiimote
35:49The Origin Story Behind Counter-Strike's Most Iconic Map - Noclip Documentary
1:49:34Ted Nelson -- Computers for Cynics [full version]
2:01:12MARK FERRARI interview (The Making of Monkey Island - Behind The Scenes)
16:51Viewpoint demo — Scott Kim's PhD project, Stanford University 1988
10:17F-F-F-Flowsheets v2 🎉🎉🎉 demo
5:38:11The Secrets of Monkey Island - An Evening With Ron Gilbert
24:04FreeCAD 0.20 For Beginners | 1 | Setup , preferences and navigation | Easy Tutorial for Learning CAD
39:33Bret Victor - Media for Thinking the Unthinkable
49:57Meaningful Play: Getting Gamification Right
3:50iPhone Magnifier and Voice over
6:16HYPER-REALITY
55:12Magic TV: Extra - Dr. Richard Garfield on "Luck Versus Skill" (Magic Cruise 2012)
31:28The Secret Ingredient to Photorealism
3:41Amazing Technology Invented By MIT - Tangible Media
7:34The Bike Lanes You Can't See - Ontvlechten
28:00Why Clip Art Was Everywhere... Until It Wasn't
16:08Why We Should Build With STONE (Again)
6:36Half-Life 2's Invisible Tutorial
8:28Why Tokyo Is Insanely Well Designed
1:20:38MacPaint Interview and Demonstration, with Bill Atkinson and Andy Herzfeld
1:07:46IndieCade 2011: Jonathan Blow & Marc Ten Bosch
7:20This is 'Not a Wheelchair' - Introducing The Rig
2:41Kando - A Free Cross-Platform Pie Menu
5:43Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
22:19The Weird World in RGB
49:45AdvX 2018 - Jon Ingold - Sparkling Dialogue: A Masterclass
35:54SPATIAL PROGRAMMING WITHOUT ESCAPE
12:55The masterful design of the two-liter plastic soda bottle
6:50The world is poorly designed. But copying nature helps.
11:13Refactoring UI: WP Pusher Checkout Page
10:17Extreme transformer home in Hong Kong: Gary Chang's 24 rooms in 1
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30:57[Nerdy] Sorting Out Sorting
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1:57:00Origins of the Apple Human Interface
5:16Userland: creating an integrated dataflow environment for end-user applications
4:18Flexbox vs. CSS Grid — Which is Better?
52:41Alto System Project: Larry Tesler demonstration of Gypsy
11:12Aurora (StrangeLoop 2013 demo)
37:01Inge Druckrey: Teaching to See
41:02The Witness - A Great Game That You Shouldn't Play
32:25"Building a Toolkit for Design" by Matthew Griffith
34:591969 Engelbart Demo - ASIS Conference (1/3)
2:40Inky: A Sloppy Command Line for the Web
14:05TUN: Un-Ruining the MMO
14:219 Biggest Mistakes with CSS Grid
12:11Why do "Corporate Art Styles" Feel Fake?
8:27Mouse Pointers & Fitts's Law - Computerphile
2:16Fly-Pie 10: A new Clipboard Menu, proper touch support & much more!
15:25Basics of CSS Grid: The Big Picture
9:02Lecture Part 1 of 9
4:47holoportation: virtual 3D teleportation in real-time (Microsoft Research)
2:44:28Talk: Video Games and the Future of Education
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18:49Internal NeXT video (1991)
30:02Lisa: Steve Jobs’ sabotage and Apple’s secret burial | FULL DOCUMENTARY
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2:18Future of Screen Technology
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39:11"Computational Physics, Beyond the Glass" by Sam Ritchie (Strange Loop 2023)
55:27Some Reflections on Early History by J.C.R. Licklider (VPRI 0093)
25:21Old car headlights were all the same — which was a fairly bright idea
1:18Immediate Railways (live) - 256 byte intro by Digimind for Function 2015
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22:00Coding Adventure: Atmosphere
18:24The Uncanny Valley Is Wrong
4:12Why this British crossroads was so dangerous
19:44I Made a Graph of Wikipedia... This Is What I Found
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1:43Google Maps Hacks by Simon Weckert
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16:08Animation vs. Physics
12:25This Invention Made Disney MILLIONS, but Then They LOST It!
5:51Interactive Dynamic Video
57:37BSidesLV 2013 3 2 7 Sixteen Colors Archiving the Evolution of ANSI and ASCII Art Doug Moore Bren
26:13Animation Bootcamp: An Indie Approach to Procedural Animation
1:17Dear Alice
18:35We Are The Art | Brandon Sanderson’s Keynote Speech
23:18Everything is a Remix Part 1 (2021)
15:25The surprising habits of original thinkers | Adam Grant | TED
30:55How the Demo Scene Works!
44:16Universal Mind of Bill Evans (1966 Documentary)
39:01Léonie Watson, "Design like you give a damn: Practical accessibility for web pros" at W3Conf 2013
10:45How This Guy Builds Mesmerizing Kinetic Sculptures | Obsessed | WIRED
31:34Math for Game Programmers: Juicing Your Cameras With Math
6:24Paperman and the Future of 2D Animation
0:34Steve Jobs on Virtual Reality (D3, 2005)
2:41Globe Making: How the World is Made (1955) | British Pathé
49:42Alan Kay: Computer Applications: A Dynamic Medium for Creative Thought 1972 (VPRI 893)
3:20Fairy Lights in Femtoseconds: Tangible Holographic Plasma (SIGGRAPH)
3:58Marble Marcher - A Fractal Physics Game
17:54Another World - The Making Of with Eric Chahi
20:23The paradox of choice | Barry Schwartz | TED
42:25Glenn Vanderburg - Cló: The Algorithms of TeX in Clojure
12:12Oscilloscope Music - Pictures from Sound
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10:12Area 5150 by CRTC & Hornet (Party Version) / IBM PC+CGA Demo, Hardware Capture
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12:39Crafting a Better Shader for Pixel Art Upscaling
11:41霓虹的製作 The Making of Neon Signs | NEONSIGNS.HK 探索霓虹
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37:41EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
57:37Is Software Engineering Still an Oxymoron? • Alan Kay • GOTO 2021
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27:26Developing the best free photo editor - Ivan KUCKIR - Web2day 2019
23:20How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica
3:24Robotic Liberation by PWP (VIC-20)
19:02What Makes People Engage With Math | Grant Sanderson | TEDxBerkeley
43:39How I make science animations
18:17Where good ideas come from | Steven Johnson
18:56Mihaly Csikszentmihalyi: Flow, the secret to happiness
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3:56Autechre - Gantz Graf (Official Music Video) 1080p HD
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11:17Everything is a Remix Part 3 (Original Series, 2011)
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37:38Bliss - The Story of Windows XP’s Famous Default Wallpaper
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42:53Ross's Game Dungeon: Deus Ex - Human Revolution
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37:55RubyConf 2018 - Building a Memex (with Ruby!) by Andrew Louis
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6:35Max Cooper - Aleph 2 (Official Video by Martin Krzywinski)
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15:01SE7EN & How 35mm Scans Lie to You
3:44Nature by Numbers
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7:28Tokyo Has Built The World's Best Subway
21:28Shadertoy for absolute beginners
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24:18New Earthships capture more energy, water & food at lower cost
0:55Steve Jobs on Microsoft
6:54Papyrus 2 - SNL
47:31The End of Art: An Argument Against Image AIs
5:21The Timeless Beauty of Pre Rendered Graphics
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18:53There's No Crying in Flag Design
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19:55The Great 202 Jailbreak - Computerphile
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49:41Reinventing Minecraft world generation by Henrik Kniberg
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10:30Sprite Fright - Blender Open Movie
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20:36Hans Rosling: Debunking third-world myths with the best stats you've ever seen
19:48Closed Captioning: More Ingenious than You Know
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23:25GopherCon 2018: Writing Accessible Go - Julia Ferraioli
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28:28DOOM Documentary: Part 1 - To Hell & Back
27:23Coding Adventure: Planetary Fluid Sim
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51:45Classic Game Post Mortem: Prince of Persia
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6:23Seymour Papert
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43:25How Clay's UI Layout Algorithm Works
11:39Errant Signal: Social Spaces & Payload Races
7:37Plan9 Acme Intro - Part 1
13:01How to Break Bad Habits - Hooked: How to Build Habit-Forming Products by Nir Eyal
20:01SimCity 30 Years Later: A Retrospective
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10:38HBO Intro Behind The Scenes
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15:11Oldest US mall blends old/modern with 225-sq-ft micro-lofts
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30:25ONE YEAR of Work for TEN SECONDS of Film
29:00Can one street solve Silicon Valley’s housing and transportation woes? | Peter Calthorpe
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26:01Alex Sexton: Peachpuffs and Lemonchiffons [CSSConfUS2014]
19:34James Kunstler at TED talk 2004
14:02Ted Nelson and Doug Engelbart come to dinner
0:32AT&T "You Will"
3:52Ted Nelson in Herzog's "Lo and Behold"
1:31Black Sails | Opening Credits | STARZ
3:49The Future of Design
43:30Are we stuck with the same Desktop UX forever? | Ubuntu Summit 25.10
1:30:56Full Length Event - Building Paper
27:36Why Western Designs Fail in Developing Countries
11:54I'm Re-Imagining the Command Line Interpreter
10:58Dots
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4:41Pixel Art Animation. Reinvented - Astortion Devlog
15:21The Story Behind Audacity
16:53Dark Patterns: Are Your Games Playing You?
58:07Keynote: Making Progress — Alan Kay
9:35Communal computing for 21st century science, Apr 2023
47:01Hypercard in the World, May 2016
3:56UI lit by the lights in your room
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2:49Longhorn concept
12:24The Genius of 2x4 Framing
35:33"Programmable Ink" by Szymon Kaliski (Strange Loop 2022)
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20:05I made a lamp you can make yourself
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5:07Adobe Photoshop CS5: Content-Aware Fill Sneak Peek
31:30Practical Procedural Generation for Everyone
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10:00New Game in Town
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19:53Sequelitis - Mega Man Classic vs. Mega Man X
2:45Seeing AI 2016 Prototype - A Microsoft research project
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10:21Why this font is everywhere
18:37The Man Who Invented More Than 800 Iconic Toys | Eddy's World | The New Yorker
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17:32Valve's "Secret Weapon"
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53:34Y Oslo - How to draw an orange, Mike Monteiro
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28:48Dwarf Fortress: What Happens When It Becomes A Game? The Zach and Tarn Adams Interviews
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11:26The AI Purple Problem
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18:42The Dangerous Feature in Tesla's Doors
11:34When Phones Were Fun – And Nokia Was Crazy
8:14Apple Ads 1997-2001
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5:55How the inventor of Mario designs a game
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14:57Design Crit: Business cards from American Psycho
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16:57Jeff Speck: The walkable city
24:01Justin Falcone: The Origin of HyperCard in the Breakdown of the Bicycle for the Mind
8:19Miyamoto on World 1-1: How Nintendo made Mario's most iconic level
6:03Eve: A day in the life
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17:37Stefan Sagmeister: The power of time off
0:45Elastic - Opening Credits: Halt & Catch Fire
45:48How Designers Destroyed the World - Mike Monteiro, at USI
22:58Your first look at the all-new Affinity
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51:01Dynamic documents as personal software - Geoffrey Litt
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9:32Exploring Large Tables with Table Lens - 1994 - Ramana Rao & Stuart Card
5:57Nokia Morph Concept (long)
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1:01Xerox Parc - Office Alto Commercial
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14:07The Strange Return of Art Deco in America
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53:34Typography for Docs
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11:55John Whitney - Experiments in motion graphics 1968 - Generative graphics
36:32Eastern & Western Design: How Culture Rewires The Brain
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14:18The Only* Car-Free Neighbourhood in Canada (and why you can't live there)
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58:57Creativity and Game Design.mov
18:03VR Interface Design Pre-Visualisation Methods
48:02Jonathan Blow - Truth In Game Design
51:59One Page Design Philosophy - One Of The Most Important Videos For Game Developers
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46:45Designing IT to Make Healthcare Safer - Professor Harold Thimbleby
52:00Cursed Problems in Game Design
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19:31What Makes a Good Detective Game?
26:32Design System Magic with CSS Houdini by Samuel Richard | CSSconf EU 2019
3:58Why are we changing maps? (from The West Wing)
2:41Generative AI for Krita - With ControlNet
6:18The origin of the '80s aesthetic
28:42UXNight: Designing For your Mom with Andi Galpern
9:24Illustrating Crafting Interpreters
9:57SX-70
1:22AlterEgo: Interfacing with devices through silent speech
0:31Apple - iMac G4 "Lamp" ad (2002)
47:59The Witness Documentary
52:54Antichamber: An Overnight Success, Seven Years In The Making
1:05Project North Star: Exploring Augmented Reality
2:062Advanced Studios v4 flash website in 2003
55:47Iterative Drawing - The Fastest Way to Improve
1:31Future Design Laptop ROLLTOP (Being Developed)
18:12The Genius Design of Apple Park
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10:51Why Do Architects Insist on Using Flat Roofs?
7:11Why Tabs are on Top in Firefox 4
22:29How the Nemesis System Creates Stories
4:55:04Beginner Blender 4.0 Tutorial (2023)
17:44Building the Moroccan Court
9:18Jonathan Blow on Rigged RNG in Games ("Sid Meiering")
45:12The Animators Who've Spent 40 Years on a Single Film
19:17SYMBOLICS CONCORDIA ONLINE DOCUMENTATION HYPER TEXT MARKUP 1985
10:48Designing Urban Places that Don't Suck (a sense of place)
10:14Making a heart with Maths
36:56UIST 2019 Visions - Michel Beaudouin-Lafon: A World Without Apps
5:45iPhone Resolution by Edward Tufte
56:23Inventing the Computer Mouse | Douglas Engelbart | Talks at Google
1:27Mars DOS demo by Tim Clarke (1993)
44:59"How to Hack a Painting" by Tyler Hobbs
1:04:53Peter Molyneux Explains the Design of Black and White
11:54Alternate Reality Kit by Randall Smith at Xerox PARC 1986 (VPRI-0131)
6:17Why Cars Rarely Crash into Buildings in the Netherlands
3:22Sports Illustrated Magazine - HTML5
2:16Alan Kay shows the Rand tablet
8:19Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments
46:07GDC Founder Chris Crawford's Dragon Speech
4:58How coronavirus charts can mislead us
6:39AKIRA: How To Animate Light
9:21Improving Games for Those with Cognitive Disabilities | Designing for Disability
10:51Paris School Streets: Safe for Children, Safe for Everyone
38:17VR-OS: Interface Prototype. Full Demo
2:02If Microsoft Designed macOS
16:46How Accessible Were 2021's Games?
16:49Tristan Harris Congress Testimony: Understanding the Use of Persuasive Technology
30:43Procedurally Generating History in Caves of Qud
4:05Neutra Face : An Ode On A Typeface (A Bearded Poker Face Parody)
12:15How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica
3:11The Bad Sleep Well (1960) - The Geometry of a Scene
13:24Music Software & Interface Design: Propellerhead’s Reason
16:12Day in the Life of a Japanese Game Designer
40:43How To Charge For Design—Value Based Pricing
30:07Vega Lite: A Grammar of Interactive Graphics - Wongsuphasawat, Moritz, and Satyanarayan
7:26Milton Glaser – on the fear of failure
1:07:47William Lidwell: Author of the book Universal Principles of Design
28:57How AI Stole the ✨ Sparkles ✨ Emoji
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7:37Satoshi Kon - Editing Space & Time
32:47Mike Bracken's Keynote at CfA 2013
1:13:48Shigeru Miyamoto's 1999 GDC Keynote
1:23:34CHM Revolutionaries: The Art & Technology Behind Google Doodles
10:55How This Midcentury Modern House Harnesses the Sun
7:29David Fincher - And the Other Way is Wrong
26:30The Faker You Are, The More Successful You Can Be | Pablo Stanley
53:51The Legacy of the NASA Worm Logo (Official NASA Broadcast)
2:54:30Interview with Alan Kay
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0:42Magic Carp-pet @ Red Dot Design Award 2011
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42:41Richard Garfield - "Luck in Games" talk at ITU Copenhagen
48:02Lecture 7 - How to Build Products Users Love (Kevin Hale)
28:08the Rise and Fall of Adobe
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37:54"RGB to XYZ: The Science and History of Color" by John Austin
9:13Apple Music Event 2001-The First Ever iPod Introduction
44:23The Immoral Design of Diablo Immortal
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2:31Designer's Digest - Steve Jobs on the role of product and marketing people.
31:07Crafting A Tiny Open World: A Short Hike Postmortem
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27:24Victor Tsaran: An Introduction to Screen Readers
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29:43Electric cars prove we need to rethink brake lights
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4:46AudioGL Pre Beta Demonstration Video - Music Software
1:09MX3D printing
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54:04Video Ethnography of "ICARUS " on the Xerox Alto
24:30Bill Atkinson: Polaroids showing the Evolution of the Lisa GUI
6:16SIEUFERD: A Visual Query System
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51:20Methods & Techniques to Making Good User Interfaces • Janne Jul Jensen • GOTO 2012
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42:42Mike Bostock - Design is a Search Problem
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6:50Making Material Design
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1:20:36Jonathan Blow: How and Why
10:21Ted Nelson on Zigzag data structures
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22:48Typographics 2017: Untitled with Kris Sowersby
32:55Magic Cap Introduction Demo 1/6/94
59:25Into the Breach Design Postmortem
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1:05:21Donald Knuth "32 Years of Metafont" at the San Francisco Public Library
1:14:54Clippy: The Unauthorized Biography
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33:01Tarn Adams - Villains in Dwarf Fortress
8:28House of the Future, 1957
49:27Konsoll 2021: Oskar Stålberg - The Story of Townscaper
10:00Introduction to the Scanimate Part 1
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31:37I Tried Creating a Game Using Real-World Geographic Data
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17:00This is Music On An Oscilloscope - (Drawing with Sound) - Smarter Every Day 224
37:35Why Do Movies Feel So Different Now?
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2:33Zulu Alpha Kilo – Spec | #saynotospec
12:57Bringing page transitions to the web
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